﻿using GameFramework.Network;
using UnityGameFramework.Runtime;

namespace StarForce
{
    public class S2CKickHandler : PacketHandlerBase
    {
        public override int Id  => (int)PackageType.PKG_KICK;
        public override void Handle(object sender, Packet packet)
        {
            S2CKick data = (S2CKick)packet;
            Log.Info("收到服务端发送过来=>PKG_KICK");
        }
    }
}